
Two 19-year-olds.
One drop-out form.
Both founders left Australia's top engineering program to build On Zero full-time. Their parents were not thrilled. The prototypes were.

Was teaching quantum physics to PhDs before her first uni test. Dropped out of quantum engineering at 19 while building an open-source rig to type in mid-air. Founded ACES, the fastest-growing hardware community in Australia.

Ex-professional climber turned mechatronics engineer. Brings a climber's obsession with grip, force and the geometry of the human hand to every joint of the system.
The hardware layer for infinite worlds.
On Zero is here to make the paintbrushes for the people building the next decade of interactive worlds.
Infinite world generation is the future of XR — but it needs to be done in a way that rewards imagination, not slop. The future belongs to the individual, not the corporation. We're here to make sure everyone gets a fair shot at making art.
Because games are just an extension of humanity's infinite love of campfire stories.
Five things we hold to.
- 01
Mid-range is the hardest range. We live there on purpose.
- 02
Ergonomics isn't a feature. It's the prerequisite.
- 03
If the user can't open it, they don't really own it.
- 04
Ship slowly. Ship right. Ship something repairable.
- 05
The interface should feel like nothing — and that's the whole point.
