
Bring your body
in the game.
Ergonomic haptic and gesture-tracking gloves for XR and robotics. Engineered so the hardware disappears — and the world you're building doesn't.
The interface should feel like nothing.
A generation of headsets sold us presence, then handed us a plastic controller. On Zero starts from the other end — with the hand.
Precision joint tracking. Discreet fingertip haptics. A closed system that opens: repairable, hackable, yours. This is hardware for the people who'll build the next decade of worlds.
Three pieces. One instrument.

Sensing
18 joint sensors per hand at sub-millimeter precision. No cameras. No line-of-sight. No latency you can feel.

Feedback
Fingertip actuators tuned like instruments. Resistance, texture, click — the vocabulary of touch, rendered in real time.

Openness
USB-C, standard drivers, published SDK. Bring it to Unity, Unreal, ROS, or your own runtime.
First units ship 2026.
Waitlist members get early access, launch pricing, and a direct line to the founders.
→ Join the waitlist